Post by Dirtypanda69 on May 18, 2014 16:00:35 GMT
Terre
Most of human civilization populates Terre,
many human nobles as well as midland commoners dwell in the city of Fellcrest and the surrounding towns and villages which reside on the western side of the continent in the country of Halen. Further east near the border of Halen is another large City known as Merchant's Haven as the name implies it is a Merchant City that thrives on commerce as a front, however in reality it is a Haven for Thieves, assassins, and various factions that deal in all sorts of Shady business.
Amarath
In the northeast part of Amarath is a small country called Faustholm. Faustholm is home to many Human Highlanders as well as the Northland Drauwl families who reside in the mountainous terrain and the lava tunnels of Mt. Golag. Deeper within the Subterranean tunnels surrounding Mt. Golag is an enormous underground Citidel called Ulanar's Sanctuary which is home to the Zal'mur also known as the Pale elves.
Faer'lun
The dense rainforest and jungle canopies of this small continent are home to the Eldi'mur and Faer'mur elves as well as some Rakshi and various other exotic races and wildlife such as the Grippli which are a tribal race with the appearance of treefrogs. One of the most notable locations in Faer'lun is the Deepwood Sanctuary. This partially subterranean mass structure is a controlled growth of various trees in the environment designed by the Eldi'mur as a natural city which is home to the majority of Elven Civilization on the continent as well as the elven noble families.
The Wildlands
The Wildlands are the largest of the four major continents of Auldrun. This enormous mass of land is riddled with the most harsh and inhospitable environments. Along the southern coast and further inland, there are dense jungles and rainforests. Within these forests there are many different ruins built by the ancient races of Auldrun. Among these ruins many have various different religious altars and shrines, One example being the shrines of Atreezu which can drive a person into madness merely by standing within the aura eminated by them. As one travels north, what was once jungles and rainforest becomes High desert plateaus with bodies of water few and far between. The northernmost part of the wildlands bears the Urdok's Spine mountain range which have some of the highest peaks in Auldrun. While the base of these mountains is often scorchingly hot, the peaks are frozen and blanketed in thick snow and ice. Urdok's Spine has a vast network of caverns and lava tunnels that reach infinitely deep and are home to the purest and most evil form of the Zal'mur who have built shrines and temples of Atreezu within.
Most of human civilization populates Terre,
many human nobles as well as midland commoners dwell in the city of Fellcrest and the surrounding towns and villages which reside on the western side of the continent in the country of Halen. Further east near the border of Halen is another large City known as Merchant's Haven as the name implies it is a Merchant City that thrives on commerce as a front, however in reality it is a Haven for Thieves, assassins, and various factions that deal in all sorts of Shady business.
Amarath
In the northeast part of Amarath is a small country called Faustholm. Faustholm is home to many Human Highlanders as well as the Northland Drauwl families who reside in the mountainous terrain and the lava tunnels of Mt. Golag. Deeper within the Subterranean tunnels surrounding Mt. Golag is an enormous underground Citidel called Ulanar's Sanctuary which is home to the Zal'mur also known as the Pale elves.
Faer'lun
The dense rainforest and jungle canopies of this small continent are home to the Eldi'mur and Faer'mur elves as well as some Rakshi and various other exotic races and wildlife such as the Grippli which are a tribal race with the appearance of treefrogs. One of the most notable locations in Faer'lun is the Deepwood Sanctuary. This partially subterranean mass structure is a controlled growth of various trees in the environment designed by the Eldi'mur as a natural city which is home to the majority of Elven Civilization on the continent as well as the elven noble families.
The Wildlands
The Wildlands are the largest of the four major continents of Auldrun. This enormous mass of land is riddled with the most harsh and inhospitable environments. Along the southern coast and further inland, there are dense jungles and rainforests. Within these forests there are many different ruins built by the ancient races of Auldrun. Among these ruins many have various different religious altars and shrines, One example being the shrines of Atreezu which can drive a person into madness merely by standing within the aura eminated by them. As one travels north, what was once jungles and rainforest becomes High desert plateaus with bodies of water few and far between. The northernmost part of the wildlands bears the Urdok's Spine mountain range which have some of the highest peaks in Auldrun. While the base of these mountains is often scorchingly hot, the peaks are frozen and blanketed in thick snow and ice. Urdok's Spine has a vast network of caverns and lava tunnels that reach infinitely deep and are home to the purest and most evil form of the Zal'mur who have built shrines and temples of Atreezu within.