Post by Dirtypanda69 on Jun 1, 2014 16:25:28 GMT
Divine Enforcer
HD: d10
Requirements: Lawful good Alignment, Lawful Good Deity, Intimidate 4 ranks, diplomacy 4 Ranks, Able to cast 2nd level divine spells, +8 base attack bonus, able to cast Smite evil a minimum of 2 times per day.
Class skills: Intimidate (cha), Diplomacy (cha), Heal (wis), Ride (dex), Handle Animal (cha), Knowledge (Nobility) (int), Knowledge (Religion) (int), Profession (wis), Sense Motive (wis), Spellcraft (int)
Skill Ranks per level: 2 + int modifier
Table: Divine enforcer
Level_|_Base_________|_Fortitude /____|_Special_
______|_attack bonus_|__Reflex_/_Will_|
1st___|______+1______|____+2/0/+2____|_Aura of Command
2nd__|______+2______|____+3/0/+3____|_Divine Ultimatum 2/day
3rd___|______+3______|___+3/+1/+3___|_Penance 2/day
4th___|______+4______|___+4/+1/+4___|_Aura of Judgment
5th___|______+5______|___+4/+1/+4___|_Divine Ultimatum 3/day
6th___|______+6______|___+5/+2/+5___| _1st Seal 4/day
7th___|______+7______|___+5/+2/+5___| _Penance 4/day
8th___|______+8______|___+6/+2/+6___| _2nd Seal 4/day
9th___|______+9______|___+6/+3/+6___| _Divine Ultimatum 4/day
10th__|_____+10______|___+7/+3/+7___| _Expanded Auras, 3rd Seal 4/day
Weapon and Armor proficiencies: Divine Enforcers are proficient with all simple and martial weapons and all armor (heavy, medium, and light) and shields (except tower shields)
Spells: At each level The divine enforcer gains spells as if having gained a level in one of his existing classes. So if a character takes his first level in divine enforcer and has 8 paladin levels he gains the spells that he would attain from his 9th paladin level, and his 10th paladin level for his 2nd divine enforcer level and so on. Rules for casting spells as a divine enforcer are as described by their existing class. Spells gained each level are gained from the class that would attain the most overall spells per level, so if the divine enforcer has levels in paladin and cleric, he would gain spells from his cleric class and spell casting would pertain to the rules of that class.
Aura of Command: At 1st level the divine enforcer may expend 2 or more uses of his smite evil to channel his deities power into his Aura with a commanding shout. Any targets within 10 ft. of the divine enforcer must make a will save DC 10 + the number of smite evil uses expended + the divine enforcer's charisma modifier or must follow a single command selected by the player from the command spell in the Pathfinder core rulebook (approach, drop, fall, flee, or halt) for 1d4 rounds
Aura of Judgment: At 4th level as a swift action the Divine enforcer may expend 2 uses of his smite evil to channel the power of his deity into an Aura of Judgment. All targets within 10 ft. of the divine enforcer that are under the effects of penance burn with righteous fire for 1d6 rounds taking 1d8+1 per divine enforcer level of fire damage per round (max 1d8+10)
Divine Ultimatum: At 2nd level the divine enforcer may channel the power of his deity into his intimidate skill check 2 times per day plus his charisma modifier to gain a +4 bonus to intimidate checks, When making a successful intimidate check with divine ultimatum against Chaotic or Evil Aligned targets, the target must make a will save DC 12 + the Divine enforcer's Charisma modifier or flee in fear for 1d4 rounds. Divine ultimatum can only be used as a lawfully aligned action and cannot be used for evil or chaotic motives. At 5th level divine ultimatum can be used 3 times per day and 4 times per day at 9th level.
Penance: At 3rd level The divine enforcer can compel one target to feel remorse for their sins, The target must make a will save DC: 10 + caster Level + the divine enforcer's charisma modifier or become prone for 1d4 rounds. Penance can be used 2 times per day + the divine enforcer's charisma modifier at 3rd level, 3 per day at 5th, and 4 per day at 7th level.
Expanded Auras: at 10th level All of the Divine Enforcer's Auras (Including Auras from the paladin class) increase in radius by 10 ft.
Seals: At 6th, 8th, and 10th level the Divine Enforcer gains a seal of the players choice which can be imbued in his weapon. Whenever The Divine Enforcer makes an attack with a melee weapon he has the option to choose a seal to be combined with the attack. Each seal may be used 4 times per day + the divine enforcer's wisdom modifier. Seals cannot be used simultaneously with a smite evil attempt.
Seal of the wise: On a successful attack the divine enforcer recovers one use of his smite evil, penance, or lawful decree
Seal of righteous flame: On a successful attack the target takes fire damage equal to the divine enforcer's wisdom modifier for 1d6 rounds. If the target is already under the affects of this seal the fire damage does not stack, The duration however is reset.
Seal of holy light: On a successful attack the divine enforcer is engulfed in light by his deity and recovers hit points equal to 1d6 + his wisdom modifier.
Seal of Wrath: On a successful attack the voice of conviction rings loudly in the targets ears dealing 1d6 points of damage + the divine enforcer's charisma modifier and stunning the target for 1 round.
Seal of divine force: On a successful attack the target is knocked prone, thrown 10 ft. in the opposite direction of the divine enforcer, and stunned for 1d4 rounds.
HD: d10
Requirements: Lawful good Alignment, Lawful Good Deity, Intimidate 4 ranks, diplomacy 4 Ranks, Able to cast 2nd level divine spells, +8 base attack bonus, able to cast Smite evil a minimum of 2 times per day.
Class skills: Intimidate (cha), Diplomacy (cha), Heal (wis), Ride (dex), Handle Animal (cha), Knowledge (Nobility) (int), Knowledge (Religion) (int), Profession (wis), Sense Motive (wis), Spellcraft (int)
Skill Ranks per level: 2 + int modifier
Table: Divine enforcer
Level_|_Base_________|_Fortitude /____|_Special_
______|_attack bonus_|__Reflex_/_Will_|
1st___|______+1______|____+2/0/+2____|_Aura of Command
2nd__|______+2______|____+3/0/+3____|_Divine Ultimatum 2/day
3rd___|______+3______|___+3/+1/+3___|_Penance 2/day
4th___|______+4______|___+4/+1/+4___|_Aura of Judgment
5th___|______+5______|___+4/+1/+4___|_Divine Ultimatum 3/day
6th___|______+6______|___+5/+2/+5___| _1st Seal 4/day
7th___|______+7______|___+5/+2/+5___| _Penance 4/day
8th___|______+8______|___+6/+2/+6___| _2nd Seal 4/day
9th___|______+9______|___+6/+3/+6___| _Divine Ultimatum 4/day
10th__|_____+10______|___+7/+3/+7___| _Expanded Auras, 3rd Seal 4/day
Weapon and Armor proficiencies: Divine Enforcers are proficient with all simple and martial weapons and all armor (heavy, medium, and light) and shields (except tower shields)
Spells: At each level The divine enforcer gains spells as if having gained a level in one of his existing classes. So if a character takes his first level in divine enforcer and has 8 paladin levels he gains the spells that he would attain from his 9th paladin level, and his 10th paladin level for his 2nd divine enforcer level and so on. Rules for casting spells as a divine enforcer are as described by their existing class. Spells gained each level are gained from the class that would attain the most overall spells per level, so if the divine enforcer has levels in paladin and cleric, he would gain spells from his cleric class and spell casting would pertain to the rules of that class.
Aura of Command: At 1st level the divine enforcer may expend 2 or more uses of his smite evil to channel his deities power into his Aura with a commanding shout. Any targets within 10 ft. of the divine enforcer must make a will save DC 10 + the number of smite evil uses expended + the divine enforcer's charisma modifier or must follow a single command selected by the player from the command spell in the Pathfinder core rulebook (approach, drop, fall, flee, or halt) for 1d4 rounds
Aura of Judgment: At 4th level as a swift action the Divine enforcer may expend 2 uses of his smite evil to channel the power of his deity into an Aura of Judgment. All targets within 10 ft. of the divine enforcer that are under the effects of penance burn with righteous fire for 1d6 rounds taking 1d8+1 per divine enforcer level of fire damage per round (max 1d8+10)
Divine Ultimatum: At 2nd level the divine enforcer may channel the power of his deity into his intimidate skill check 2 times per day plus his charisma modifier to gain a +4 bonus to intimidate checks, When making a successful intimidate check with divine ultimatum against Chaotic or Evil Aligned targets, the target must make a will save DC 12 + the Divine enforcer's Charisma modifier or flee in fear for 1d4 rounds. Divine ultimatum can only be used as a lawfully aligned action and cannot be used for evil or chaotic motives. At 5th level divine ultimatum can be used 3 times per day and 4 times per day at 9th level.
Penance: At 3rd level The divine enforcer can compel one target to feel remorse for their sins, The target must make a will save DC: 10 + caster Level + the divine enforcer's charisma modifier or become prone for 1d4 rounds. Penance can be used 2 times per day + the divine enforcer's charisma modifier at 3rd level, 3 per day at 5th, and 4 per day at 7th level.
Expanded Auras: at 10th level All of the Divine Enforcer's Auras (Including Auras from the paladin class) increase in radius by 10 ft.
Seals: At 6th, 8th, and 10th level the Divine Enforcer gains a seal of the players choice which can be imbued in his weapon. Whenever The Divine Enforcer makes an attack with a melee weapon he has the option to choose a seal to be combined with the attack. Each seal may be used 4 times per day + the divine enforcer's wisdom modifier. Seals cannot be used simultaneously with a smite evil attempt.
Seal of the wise: On a successful attack the divine enforcer recovers one use of his smite evil, penance, or lawful decree
Seal of righteous flame: On a successful attack the target takes fire damage equal to the divine enforcer's wisdom modifier for 1d6 rounds. If the target is already under the affects of this seal the fire damage does not stack, The duration however is reset.
Seal of holy light: On a successful attack the divine enforcer is engulfed in light by his deity and recovers hit points equal to 1d6 + his wisdom modifier.
Seal of Wrath: On a successful attack the voice of conviction rings loudly in the targets ears dealing 1d6 points of damage + the divine enforcer's charisma modifier and stunning the target for 1 round.
Seal of divine force: On a successful attack the target is knocked prone, thrown 10 ft. in the opposite direction of the divine enforcer, and stunned for 1d4 rounds.